Channel: ElAnalistaDeBits
Category: Gaming
Tags: 1080comparativagrafikvergleich fpsframerate30fpsgraphicsgraphiqueframe rateframerate testcomparaisonсравнение графикиimages per secondvergleichvideogamesグラフィックスの比較比較comparisonconfrontocomparação de gráficosimagenes por segundografico7204kgraficosсравнениеcomparaçãovideojuegosvs60fps
Description: PS4: Dynamic 1080p at 30fps (common 972p) | 34,30Gb PS4 Pro: Dynamic 1440p at 30fps (common 1404p) | 34,30Gb PS5: Dynamic 2160p at 60fps (common 2016p) & 1080p at 60fps | 46,49Gb Xbox One: Dynamic 900p at 30fps (common 828p) | 28,90Gb Xbox One X: Dynamic 1800p at 30fps (common 1728p) | 28,90Gb Series S: Dynamic 1440p at 60fps (common 1368p) | 46,60Gb Series X: Dynamic 2160p at 60fps (common 2088p) & 1080p at 60fps | 46,60Gb PC: 2160p | 44,10Gb - PC runs on Ultra using an RTX 3080. - All Oldgen consoles are limited to 30fps. - PS5 and Series X have an FPS mode. Limit the maximum resolution to 1080p, guaranteeing a stable 60fps. It also adds enhancements to reflections, shadows, lighting, and other effects, but I don't think it's worth turning this mode on. - Ubisoft intends to add a 120fps mode in the future for Nextgen consoles in the future, but no date. - The FOV can only be adjusted on PC up to 90. On consoles it is limited to 60. - The average resolution on Series X is slightly higher than PS5. - Loading times are quite long on all platforms. - The framerate is stable on all consoles (I have detected some drops in moments of stress in Series, but nothing serious). - Solid work, but with few improvements on Nextgen consoles.